Lucid is a game where a young boy, Hermin, is guided by his dreams to a moment of inspiration. You control a dream cloud that determines Hermin’s path, connected by thought bubbles. On his way, Hermin faces “mental” obstacles, or black blocks and walls, that will wake Hermin from his dream. Along the way you help Hermin collect building blocks in order to realize his inspiration.
I worked with NYU students Matt Parker, Rachit Parikh, Asli Sevinc, Merve Keles, and Bruno Kruse to develop this game for the 48-hour game design festival 2009 Global Game Jam. I contributed to game design, user interface, and digital assets.