Urban Paranoia
urban-paranoia.com Game developed by Thomas Robertson, Asli Sevinc, Aaron Uhrmacher, David Golan.
urban-paranoia.com Game developed by Thomas Robertson, Asli Sevinc, Aaron Uhrmacher, David Golan.
This is a short presentation prepared for Big Games about The Nethernet, formerly PMOG.
Urban Paranoia is a street game where teams score points for identifying the tags of players on opposite teams and then relaying those tags to the “messenger,” all while protecting the messenger from getting tagged in the process!
These are the photos taken for a game played at Grand Central Station. Points were allotted to the best recreation of the historical photos found displayed at the food court.
Rules for a new sport: The objective of Punter is to score points by receiving a teammate’s punt in the opponent’s end zone.
Once the passengers are in place, tourists may enter the car and engage any passenger by asking questions. Passengers can respond as they see fit, with the goal of communicating which card they hold to their tourist without opposing tourists or passengers figuring it out. Tourists may ask as many questions as they like to any passenger for the duration of the “stop”. Stops can be between twenty seconds and two minutes, to be agreed upon before the beginning of the round.