Posts Tagged ‘arduino’

Final Project: I-Ve

Have you ever been frustrated with conventional video editing applications? Don’t you want to edit your own home movies with ease and none of those complicated interfaces? Who has time to be trained programs like Final Cut or Premiere? And why are you limited to only doing so on your computer? Wouldn’t it be nice [...]

Final Project Update 4

Fiona and I have officially named our project I-Ve. The code is practically finished, with the major change being that we are currently using the GSVideo library instead of the built-in Processing video library. The default library does not handle pre-recorded video files (Quicktime) very well – our sketch would incessantly crash on us while [...]

Final Project Update 3 – Changes

Fiona and I have decided to change the direction of our project. The physical interface remains mostly the same, but the actual interaction is different. Instead of a music/rhythm video game, we are creating a physical video editing program. Please review Fiona’s blog posts for some specifics on our journey in designing this interactive video [...]

Final Project Update 2

So far…: Even though Fiona and I still haven’t nailed down a finalized design, we programmed a basic Guitar Hero/DDR like game in Processing as an exercise sketch. Use the ‘a’ ‘s’ ‘d’ ‘f’ keys as the notes fall completely into the red zone on the bottom. Play it here! Design Alternatives: – Rotate Wii [...]

Final Project – Update

Fiona and I discussed alternatives for the user interface. An accelerometer would make the game more physical as the player would have to dip from side to side. I really like the idea of a physical game – it’s simply more fun. If we used a microphone, we could still utilize an accelerometer within to measure [...]

Final Project: “Piano Hero” (working title)

Fiona and I are once again teaming up for our final project. We decided to combine both our ICM and PComp finals into one large project – a game she dubbed “Piano Hero.” Check out Fiona’s blog post as it includes a preliminary sketch and a link to her ICM midterm, a “Make Your Own [...]

PComp Midterm: Week 3 – Final Prototype

Summary: VANCE: Voice Automated Number Counting Elevator – an attempt to redesign the elevator experience from an impersonal one to a more social one. We utilized a break beam sensor composed of two laser pointers to count the number of people entering/leaving the elevator, and a force sensor on the door frame to determine when [...]

PComp Lab 7

Lab: High Current Loads: (http://itp.nyu.edu/physcomp/Tutorials/HighCurrentLoads) – Prepared the breadboard with 5V and Ground connections, as in previous labs. – Added a potentiometer: Attached a pot via a 1 kOhm resistor to analog input pin 0. [NOTE: I often get confused between a 1 kOhm and a 10 kOhm resistor. To set this straight, Brown/Black/Red/Gold = 1 [...]

PComp Lab 6: Multiple Serial Output

Lab: Serial Duplex: (http://itp.nyu.edu/physcomp/Labs/SerialDuplex) – Connected two pots to analog input pins 0 and 1 (each in series with 1kOhm resistor), and connected a push button switch (in series with 1 kOhm resistor) to digital pin 2.  - Read and send the serial data: using the code provided on the lab instructions site, I tested [...]

PComp Midterm: Week 2 – Updates

Fine Tune: After Fiona presented our idea to the class, we started to simplify and focus our project. We decided to stick with audio cues that would play in the elevator, as opposed to an interactive game. Although slightly worried about whether the elevator is truly interactive, or just reactive, our goal is to have [...]